Category: GM Notes
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Session Reflection: The Celestial Job
Last weekend I sent the party on a planar adventure. I reflect on the session to identify what worked and what didn’t from my prep. My number one takeaway? We’re better off at the table with some note cards rather than having the full text of an adventure.
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Prep Notes: The Celestial Job
I’m prepping a one-shot adventure for a group of friends this weekend. Follow along with my prep as I get ready to take my table on a heist to Mount Celestia.
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Creating a Campaign One-Pager
I go through a process to prepare a one-page campaign overview for my players. Besides creating a concise campaign guide, this exercise focuses my thoughts on the player experience. I feel more prepared for our first session having done this exercise.
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Campaign Prep: Choose Your Own Villain
I’m working on a new campaign for my play group. I want my players to choose not only their path towards a goal, but the goal itself. How can I prepare an engaging campaign while leaving the campaign’s villain TBD?
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Session Reflection: D&D on a Backpacking Trip
I brought D&D on a summer backpacking jaunt. My first try running a TTRPG on the trail didn’t go so well, but I think next time will be better.
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Session Reflection: At the Monongahelas of Madness
What I learned from running the one-shot At the Monongahelas of Madness: Introduce characters through action. Unusual character options make for unexpected solutions. No scene is uncuttable. When simplifying mechanics, stay simple.
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Prep Notes: At the Monongahelas of Madness
At the Monongahelas of Madness is a one-shot adventure in which the players investigate a mysterious murder. I adapted 5E mechanics to fit the adventure and made a bunch of props.