Gray Ooze – inside the GM mind of Alex Gray

  • MotW: Ghouls’ Night Out, Part One

    MotW: Ghouls’ Night Out, Part One

    My first session of Monster of the Week went well. Case in point, we’ve already set a date to come back for the macabre conclusion of our story. But wait, wasn’t it supposed to be a one-shot adventure? We ended up running long. But let’s make some lemonade and prepare an even better part two.…

  • A Monster of the Week Halloween One-Shot

    A Monster of the Week Halloween One-Shot

    Boo! Spooky Season is upon us once more! My group agreed to try out Monster of the Week this Halloween and now it falls to me to write the adventure. In this post, I use the MotW tools to create an adventure in which the players confront a cult that seeks immortality by ghoulish means.

  • Session Reflection: The Celestial Job

    Session Reflection: The Celestial Job

    Last weekend I sent the party on a planar adventure. I reflect on the session to identify what worked and what didn’t from my prep. My number one takeaway? We’re better off at the table with some note cards rather than having the full text of an adventure.

  • Prep Notes: The Celestial Job

    Prep Notes: The Celestial Job

    I’m prepping a one-shot adventure for a group of friends this weekend. Follow along with my prep as I get ready to take my table on a heist to Mount Celestia.

  • Creating a Campaign One-Pager

    Creating a Campaign One-Pager

    I go through a process to prepare a one-page campaign overview for my players. Besides creating a concise campaign guide, this exercise focuses my thoughts on the player experience. I feel more prepared for our first session having done this exercise.

  • Campaign Prep: Choose Your Own Villain

    Campaign Prep: Choose Your Own Villain

    I’m working on a new campaign for my play group. I want my players to choose not only their path towards a goal, but the goal itself. How can I prepare an engaging campaign while leaving the campaign’s villain TBD?

  • Loose Changeling: An Urban Mystery Adventure

    Loose Changeling: An Urban Mystery Adventure

    I wrote this mystery adventure to support a “prepare to improvise” play style. In the adventure, the party discovers a series of murders. However, the apparent explanation doesn’t add up and the party uncovers a sinister plot.

  • Session Reflection: D&D on a Backpacking Trip

    Session Reflection: D&D on a Backpacking Trip

    I brought D&D on a summer backpacking jaunt. My first try running a TTRPG on the trail didn’t go so well, but I think next time will be better.

  • Alternity: A TTRPG from TSR’s Twilight

    Alternity: A TTRPG from TSR’s Twilight

    What can we learn from Alternity, the sci-fi system from the waning days of TSR? It’s a crunchy system that seems like a version of the d20 system from a parallel reality.

  • Inspiration: the 5E Mechanic We Love to Change

    Inspiration: the 5E Mechanic We Love to Change

    Ever notice how every GM seems to run have their own take on inspiration in 5E? Let’s take a look at why 5E D&D’s inspiration system is unsatisfying and what we can do about it.