Tag: oneshot
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Holiday Appeal: Run Honey Heist
Have the holidays put your campaign on hold? Bring some cheer to your table no matter who shows up by running Honey Heist set in your campaign world.
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Monster of the Week: From One-Shot to Campaign
My Monster of the Week one-shot that grew to two sessions has become a campaign! What am I to do? In this post I plot the campaign arc, tie in character motivations, and discuss why a limited campaign is probably best for MotW.
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MotW: Ghouls’ Night Out, Part One
My first session of Monster of the Week went well. Case in point, we’ve already set a date to come back for the macabre conclusion of our story. But wait, wasn’t it supposed to be a one-shot adventure? We ended up running long. But let’s make some lemonade and prepare an even better part two.…
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A Monster of the Week Halloween One-Shot
Boo! Spooky Season is upon us once more! My group agreed to try out Monster of the Week this Halloween and now it falls to me to write the adventure. In this post, I use the MotW tools to create an adventure in which the players confront a cult that seeks immortality by ghoulish means.
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Session Reflection: The Celestial Job
Last weekend I sent the party on a planar adventure. I reflect on the session to identify what worked and what didn’t from my prep. My number one takeaway? We’re better off at the table with some note cards rather than having the full text of an adventure.
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Prep Notes: The Celestial Job
I’m prepping a one-shot adventure for a group of friends this weekend. Follow along with my prep as I get ready to take my table on a heist to Mount Celestia.
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Session Reflection: At the Monongahelas of Madness
What I learned from running the one-shot At the Monongahelas of Madness: Introduce characters through action. Unusual character options make for unexpected solutions. No scene is uncuttable. When simplifying mechanics, stay simple.
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Prep Notes: At the Monongahelas of Madness
At the Monongahelas of Madness is a one-shot adventure in which the players investigate a mysterious murder. I adapted 5E mechanics to fit the adventure and made a bunch of props.